Final Fantasy VII Remake Director Teases New Gameplay and Locations for Third Installment

Published on 07 March, 2026

Naoki Hamaguchi, the director leading Square Enix’s ambitious Final Fantasy VII remake trilogy, has offered new insights into the development and scope of the project's third and final installment. In a recent interview, Hamaguchi confirmed that the team is currently fine-tuning the game, with hopes that the official reveal will not be too far off.


Development Momentum and Staff Retention


A key factor in the project's progression is the retention of talent. Hamaguchi noted that approximately 95% of the development staff from Final Fantasy VII Rebirth have remained on board for the trilogy's conclusion. The director emphasized that the team is striving to avoid simply reskinning previous mechanics. Instead, they aim to expand the scale of the gameplay and ensure a fresh experience for players.


Confirmed Locations and Story Hints


While specific plot details remain under wraps, Hamaguchi confirmed several classic locations will return. Rocket Town has been verified as a key setting, a shift from initial considerations for the second game. Furthermore, Wutai will play a significant role, particularly regarding the character Yuffie's narrative arc. Hamaguchi also hinted that the narrative would pick up near the Forgotten City, suggesting an inevitable progression toward the Great Glacier area.


Gameplay Innovations


The interview shed light on major gameplay changes, particularly regarding traversal. Hamaguchi confirmed that flying the Highwind airship will be a "very large part" of the upcoming title. While specifics on underwater exploration and space travel remained ambiguous, the director teased new mechanics involving Chocobos that differ from those seen in Rebirth.


With the foundation of the gameplay already established, the development team is focused on polishing an experience that Hamaguchi hopes will satisfy fan expectations for the conclusion of this reimagined saga.

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