Romero Games has successfully avoided closure following a severe funding withdrawal last year, though the studio has been forced to downsize dramatically. John and Brenda Romero confirmed that the Galway-based developer has reduced its workforce from 110 employees to just nine.
The crisis began last summer when a major publisher pulled funding for an unannounced first-person shooter. Initial reports suggested the studio had shuttered completely, but Brenda clarified that while the situation was turbulent, they managed to keep the company afloat. The founders described the subsequent redundancy process as incredibly difficult, noting the emotional toll of laying off colleagues they had worked with for a decade.
Industry Instability
Brenda Romero compared the current state of the video game industry to the crash of 1983, describing it as a difficult time where few remain unaffected by layoffs or funding cuts. She expressed confusion over the business logic of major publishers making cuts despite successful releases.
Regarding industry trends, Brenda noted a push for generative AI but confirmed that Romero Games is not utilizing the technology. The duo remains skeptical of the pressure teams are facing to adopt these tools amidst broader industry instability.
Scaling Down Development
Despite the reduction in staff, development on the new shooter continues. The scope of the project has been adjusted to fit the smaller team size, though John Romero noted that a significant amount of content had already been created. The team is leveraging its experience with Unreal Engine 5 to move forward efficiently.
While the gaming landscape presents significant challenges for AA developers, the Romeros remain optimistic about their future. They emphasized their passion for gaming and determination to continue creating, stating that they are focused on making the best game possible with their current resources.

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